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Portfolio

Jump

Jump was the game I made in my first year at university and was my first time ever making a game independently. Jump is a puzzle platformer game that uses the players skills and strength to proceed through the game unlocking story elements and fighting enemies.  

Life guarding

Lifeguarding is a mobile game that we were aiming to use as an educational game to teach children what to do in an emergency situation such as CPR and other life saving techniques. In this project I was the UI Designer and Character Designer.

Red Dead Redemption 2 - UI Project

This project was used for my UI Design project in University, the aim of the project is to redesign the UI in already established games, I chose to Use the UI from Red Dead Redemption 2 and make it more easily navigated by inexperienced game players.

Roki - Asset Development Project

This project was for our asset Development module in university, for this project my role was the environment artist alongside 2 others to create a scene using Maya, and implementing designs into Unreal engine 5.

Level Design Project

This project was for my Level Design Module In university, in this project we were given a project and the task was to make a level to play through. 

SeaSide Scrubbers

This project Seaside scrubbers is a 2.5D game, in this game the player plays as the seaside scrubber and cleans up the seaside. and following the narrative will unlock story elements. In this project I was the UI designer and I also contributed to some scripting work within the project. 

Castle Escape 

This Project is the solo project I am creating within my placement year. I will be creating all of the 3D Art and Characters featured in this game as well as the UI elements and prototyping. 

Stranded

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